A downloadable game

Pre-order Now$15.00 USD or more

The Mirian Alliance is under attack! The nation's automated defense systems have been subverted by Zebryx counter-operatives. It's up to you to pilot an experimental airship, code named CERULEAN, and mount the final defense. Defeat the automated systems and take on the Zebryx forces! Can you save the lives of the innocent people under siege? Can you end the threat of the Zebryx once and for all and bring peace to the skies?

Play this all new, action-packed, original game for the Nintendo Entertainment System. A classic genre, reimagined for a modern audience, this game has been developed from scratch to run on the original NES, and when you buy the game you'll receive a ROM file upon completion.  The ROM will be playable on standard NES emulators as well as on actual NES hardware using a flash cartridge such as an Everdrive. This may or may not work on clone systems like a Retron, so be warned that your mileage may vary.  It will work on the Analogue NT Mini and the RetroUSB AVS, in addition to an original NES.

Players who pre-order the game before final release get limited access to the 6502 assembly language source code for educational purposes. The game is currently in development. While important updates will be posted here in the devlog, this game is also being developed publicly both live on Twitch and also with devlogs posted on YouTube.

Purchase

Pre-order Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files when they are released:

CeruleanAscension.nes

Development log

Comments

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Purchased this in 2022 - just wondering how development is going :)

Hey Jonny! Good to hear from you. Sorry I didn't respond sooner. I recently changed email providers for the account linked to itch and all my itch emails were ending up in junk.

Sorry about the lack of updates on the game. I appreciate the patience. The long and short of it is that I'm still working on this slowly, but still need more time. I am definitely going to finish this game, and have some other things wrapping here soon that should give me some more time to get back to this. 

I've been working to simplify my map loading logic because I had created that complex ability to switch back and forth between repeating sequences and manually mapped out backgrounds from Tiled, but in the end I think it was wishful thinking to think I'd need that repeating sequence functionality. Classic case of over-engineering. I've been looking at how to sequence enemies and how I want to do this in a way that is fun, but as I've mentioned in my old dev streams, game design is hard for me so this has been very slow-going. If you have any specific questions, let me know- happy to answer them here. 

Glad to hear you're still working on this, and looking forward to the final game :)

Is this still under development?

(+1)

hello! Yes this is still under development. Sorry for the lack of updates. Hoping to have an early build to play at Midwest Gaming Classic this year. 

:) Excellent to hear! Looking forward to future updates and hope things are going well for you :D

Please, add some screenshots.

Hi, thanks for the post. Sure, I can do that!